![]() GAMESMASTER SECTION THE ART OF GAMESMASTERING Four Tools for Storytelling Winning and Losing in GM Time Encourage Roleplaying Keep Things Moving Player Conflicts What to Do When Players Don't Show Up What to Make Up.And When Keeping Your NPCs Alive Consequences of Character Actions A Few Final Words of AdviceĬONSIDERATIONS FOR GAME PLAY Getting Started: GamesMaster Set-Up Where Do You Put All Your NPCs? Stone Use In Storytelling How Do You Determine Difficulty Levels and Resistance? Describing Difficulty and Resistance Interpreting the Results How to Use Specialties and Lines The Universe Good and Evil in the Marvel Universe The Science of the Marvel Universe Politics and the Press in the Marvel Universe Society, Family and Friends Magic in the Marvel Universe Gods and the Supernatural in the Marvel Universe THE MARVEL UNIVERSE BRIEFINGS New York City and Surroundings The Planet Earth HOW YOU LEARN AND GAIN EXPERIENCE: THE ADD-A-UNE SYSTEM™ 88 Telling Your Story Through Lines of Experience Non-Combat: How Would Black Cat Open a Safe?.ROLEPLAYING A SUPER HERO CHARACTER PLAYING AN EXISTING MARVEL SUPER HERO CHARACTERĬREATING YOUR OWN CHARACTER Saving Stones for Later Will My Character Be as Powerful as Thor? Building Blue Lightning: A Sample Starting HeroĬharacter Generation Costs Advantages and Disadvantages ChallengesĪbilities Actions Normal Actions and Resolving Actions with Abilities Choosing Actions for Your CharacterĪctions with Area Effects List of Elements Examples of ActionsĮxamples of Modifiers Changing Your Abilities, Super Powers and Modifiers Background and Origin Wealth Rating Modifier Team Affiliation Origin: How You Got Your Super Power Other Aspects of Your Character Keeping Track of Supples (.or not)ĪCTION RESOLUTION SYSTEM (ARS) ARS in Action Resistance Difficulty and Resistance (D&R) ChartĮscaping Unopposed Attacks Knocking Out an Opponent Multiple Actions in a Panel Actions that Combine Stones Undefined Actions Time, Distance and Comic Booksįlashback Panels Vehicles in Game Play Land Vehicle Combat Air-to-Air Combat ARS Examples PLAYING MARVEL Setting Up Playing Cycle Ending the Play Session Character Action Displayĭefense Stones and Resolving Actions Character Action Display Example Allocating Stones Example Difficulty and Resistance Teaming Up to Do Actions Damage Regeneration of Red Stones Healing of White Stones Natural Healing Medical or Mutant/Magical Healing Healing Factors Resource- Decision Games How Marvel Is Different from Other Roleplaying Games Style of Play Example of Play Important Terms You'll Find in This Game TABLE OF CONTENTS INTRODUCTION What Is a Roleplaying Game? Probability-Based Games vs. ![]()
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